Equipment
Acid (Flask)
Alchemist's Fire (Flask)
Alchemist's Lab
Ale (Gallon)
Ale (Mug)
Alexandrite
Amber
Amethyst
Amulet
Antitoxin (Vial)
Aquamarine
Armor Spikes
deals extra piercing damage on a successful grapple attack
Arrow
Arrows (20)
Arrows (50)
Arsenic
Ingested DC 13, Init.:1 CON, Sec.:1d8 CON
Art
Artisan's Outfit
Artisan's Tools (Armorsmithing)
Artisan's Tools (Blacksmithing)
Artisan's Tools (Bowmaking)
Artisan's Tools (Carpentry)
Artisan's Tools (Leatherworking)
Artisan's Tools (Painting)
Artisan's Tools (Pottery)
Artisan's Tools (Sculpting)
Artisan's Tools (Shipmaking)
Artisan's Tools (Stonemasonry)
Artisan's Tools (Trapmaking)
Artisan's Tools (Weaponsmithing)
Artisan's Tools (Woodworking)
Axe, Orc Double
Axe, Throwing
Azurite
Backpack
Ballista
120' Range, 3d8 damage, 19-20 Critical, 1 man crew
Banded Agate
Banded Mail
Banquet (Per Person)
Barding (Banded Mail)
Barding (Breastplate)
Barding (Chainmail)
Barding (Chain Shirt)
Barding (Full Plate)
Barding (Half-Plate)
Barding (Hide)
Barding (Leather)
Barding (Padded)
Barding (Scale Mail)
Barding (Splint Mail)
Barding (Studded Leather)
Barrel
Basket
Battleaxe
Bedroll
Bell
Belt
Bit and Bridle
Black adder venom
Injury DC 11, Init.:1d6 CON, Sec.:1d6 CON
Black lotus extract
Contact DC 20, Init.:3d6 CON / 3d6 CON
Black Opal
Black Pearl
Black Star Sapphire
Blanket (Winter)
Block and Tackle
Bloodroot
Injury DC 12, Init.:0, Sec.:1d4 CON + 1d3 WIS
Bloodstone
Blue Diamond
Blue Quartz
Blue Sapphire
Blue Star Sapphire
Blue whinnis
Injury DC 14, Init.:1 CON, Sec.:unconsciousness
Blue-White Diamond
Bolas
Bolt, Crossbow
Bolt, Crossbow/Repeating
Bolts, Crossbow (10)
Bolts, Crossbow (50)
Bolts, Repeating, Crossbow (5)
Bolts, Repeating, Crossbow (50)
Boots
Bottle (Glass/Wine)
Bracelets
Bracers
Bread (Loaf)
Breastplate
Brooch
Brown Diamond
Brown-Green Garnet
Bucket
Buckler
Bullet, Sling
Bullets, Sling (10)
Bullets, Sling (50)
Burnt othur fumes
Inhaled DC 18, Init.:1 CON (permanent), Sec.:3d6 CON
Caltrops
Canary Diamond
Candle
Canvas (Sq. Yd.)
Cape
Carnelian
Carriage
Cart
Case (Map or Scroll)
Catapult (Heavy)
200' Range, 6d6 damage, 4 man crew
Catapult (Light)
150' Range, 4d6 damage, 2 man crew
Chain, Spiked
Chain (10 Ft.)
Chainmail
Chain Shirt
Chalcedony
Chalk (1 piece)
Cheese (Hunk)
Chest
Chicken
Chrysoberyl
Chrysoprase
Cinnamon (Per Lb.)
Citrine
Clearest Bright Green Emerald
Cleric's Vestments
Climber's Kit
Cloak
Cloves (Per Lb.)
Club
Coin (Copper)
Coin (Gold)
Coin (Platinum)
Coin (Silver)
Coins (Copper, 10)
Coins (Copper, 5)
Coins (Gold, 10)
Coins (Gold, 100)
Coins (Gold, 1000)
Coins (Gold, 20)
Coins (Gold, 200)
Coins (Gold, 5)
Coins (Gold, 50)
Coins (Gold, 500)
Coins (Gold, 5000)
Coins (Mixed, 10)
Coins (Mixed, 100)
Coins (Mixed, 1000)
Coins (Platinum, 10)
Coins (Platinum, 100)
Coins (Platinum, 5)
Coins (Silver, 10)
Coins (Silver, 100)
Coins (Silver, 5)
Coins (Silver, 50)
Cold Weather Outfit
+5 circumstance bonus on Fort saves vs cold
Composite +0 Longbow STR0
Composite +0 Shortbow STR0
Composite Longbow STR
Composite Shortbow STR
Copper (Per Lb.)
Coral
Courtier's Outfit
Cow
Crossbow, Hand
Crossbow, Heavy
Crossbow, Light
Crossbow, Repeating Heavy
Crossbow, Repeating Light
Crowbar
Dagger
Dagger, Punching
Dark reaver powder
Ingested DC 18, Init.:2d6 CON / 1d6 CON + 1d6 STR
Dart
Deathblade
Injury DC 20, Init.:1d6 CON, Sec.:2d6 CON
Deep Blue Spinel
Deep Green Spinel
Disguise Kit
Dog (Guard)
Dog (Riding)
Donkey
Dragon bile
Contact DC 26, Init.:3d6 STR / 0
Drow Poison
Injury DC 13, Init.:unconsciousness, Sec.:unconsciousness for 2d4 hours
Emerald
Entertainer's Outfit
Everburning Torch
Explorer's Outfit
Eye Agate
Eye Lenses
Falchion
Feed (Per Day)
Fiery Yellow Corundum
Fire Opal
Firewood (Per Day)
Fishhook
Fishing Net (25 Sq. Ft.)
Flail
Flail, Dire
Flail, Heavy
Flask (Empty)
Flint and Steel
Flour (Per Lb.)
Flurry of Blows
Flurry of Blows can not be used when armored
Freshwater (Irregular) Pearl
Full Plate
Galley
Gauntlet
Gauntlet, Locked
+10 vs. disarm
Gauntlet, Spiked
Gauntlets
Gem
Giant wasp poison
Injury DC 18, Init.:1d6 DEX, Sec.:1d6 DEX
Ginger (Per Lb.)
Glaive
Gloves
Goat
Goggles
Gold (Per Lb.)
Golden Pearl
Golden Yellow Topaz
Gold Key
Grapple
Grappling Hook
Greataxe
Greatclub
Greatsword
Greenblood oil
Injury DC 13, Init.:1 CON, Sec.:1d2 CON
Guisarme
Halberd
Half-Plate
Hammer
Hammer, Gnome Hooked
Hammer, Light
Handaxe
Hat
Headband
Healer's Kit
Helmet
Hematite
Hide
Holly and Mistletoe
Holy Symbol (Silver)
Holy Symbol (Wooden)
Holy Water (Flask)
Horse (Heavy)
Horse (Light)
Hourglass
Id moss
Ingested DC 14, Init.:1d4 INT, Sec.: 2d6 INT
Ink (1 Oz. Vial)
Inkpen
Insanity mist
Inhaled DC 15, Init.:1d4 WIS, Sec.: 2d6 WIS
Iolite
Iron (Per Lb.)
Jacinth
Jade
Jasper
Javelin
Jet
Jug (Clay)
Kama
Keelboat
Keys
Kukri
Ladder (10 Ft.)
Lamp (Common)
Lance
Lantern (Bullseye)
Lantern (Hooded)
Lapis Lazuli
Large scorpion venom
Injury DC 18, Init.:1d6 STR, Sec.:1d6 STR
Leather
Lich dust
Ingested DC 17, Init.:2d6 STR, Sec.:1d6 STR
Linen (sq. yard)
Lock (Amazing)
Lock (Average)
Lock (Good)
Lock (Very Simple)
Longbow
Longship
Longspear
Longsword
Mace, Heavy
Mace, Light
Magnifying Glass
a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.
Malachite
Malyss root paste
Contact DC 16, Init.:1 DEX, Sec.:2d4 DEX
Manacles (Huge)
Manacles (Large)
Manacles (Masterwork/Huge)
Manacles (Masterwork/Large)
Manacles (Masterwork/Medium)
Manacles (Masterwork/Small)
Manacles (Medium)
Manacles (Small)
Mantle
Map
Meals (Common/Per Day)
Meals (Good/Per Day)
Meals (Poor/Per Day)
Meat (Chunk)
Mechanical Trap
Trap CR %
Medallion
Medium spider venom
Injury DC 14, Init.:1d4 STR, Sec.:1d4 STR
Mirror (Small/Steel)
Monk's Outfit
Moonstone
Morningstar
Moss Agate
Mug or Tankard (Clay)
Mule
Musical Instrument (Bells)
Musical Instrument (Chime)
Musical Instrument (Drum)
Musical Instrument (Fiddle)
Musical Instrument (Flute)
Musical Instrument (Gong)
Musical Instrument (Harp)
Musical Instrument (Lute)
Musical Instrument (Mandolin)
Musical Instrument (Pan Pipes)
Musical Instrument (Recorder)
Musical Instrument (Shawm)
Musical Instrument (Trumpet)
Necklace
Net
Nitharit
Contact DC 13, Init.:0, Sec.:3d6 CON
Noble's Outfit
Nunchaku
Oar
Obsidian
Oil (1 Pt. Flask)
Oil of taggit
Ingested DC 15, Init.:0, Sec.: unconsciousness
Onyx
Ox
Padded
Paper (Sheet)
Parchment (Sheet)
Peasant's Outfit
Pepper (Per Lb.)
Periapt
Peridot
Phylactery
Pick, Heavy
Pick, Light
Pick (Miner's)
Pig
Pink Diamond
Pink Pearl
Pitcher (Clay)
Piton
Platinum (Per Lb.)
Pole (10 Ft.)
Pony
Pot (Iron)
Potion
Pouch (Belt)
Purple worm poison
Injury DC 24, Init.:1d6 STR, Sec.:2d6 STR
Quarterstaff
Ram
3d6 damage, 10 man crew
Ram (Portable)
Ranseur
Rapier
Rations (Trail/Per Day)
Red-Brown Spinel
Red Garnet
Red Spinel
Rhodochrosite
Rich Purple Corundum
Ring
Robe
Rock Crystal (Clear Quartz)
Rod
Rope (Hempen/50 Ft.)
Rope (Silk/50 Ft.)
Rose Quartz
Rowboat
Royal Outfit
Sack
Saddle (Exotic Military)
+2 circumstance bonus on Ride checks related to staying in the saddle
Saddle (Exotic Pack)
Saddle (Exotic Riding)
Saddle (Military)
+2 circumstance bonus on Ride checks related to staying in the saddle
Saddle (Pack)
Saddle (Riding)
Saddlebags
Saffron (Per Lb.)
Sai
Sailing Ship
Salt (Per Lb.)
Sap
Sard
Sardonyx
Sassone leaf residue
Contact DC 16, Init.:2d12 HP, Sec.:1d6 CON
Scale (Merchant's)
+2 to appraise items valued by weight
Scale Mail
Scarab
Scholar's Outfit
Scimitar
Scythe
Sealing Wax
Sewing Needle
Shadow essence
Injury DC 17, Init.:1 STR (permanent), Sec.:2d6 STR
Sheep
Shield, Heavy
Shield, Heavy
Shield, Light
Shield, Light
Shield, Tower
Tower shields can grant full cover, see text
Shieldbash (Heavy)
Shieldbash attacks are considered to be offhanded attacks
Shieldbash (Light)
Shieldbash attacks are considered to be offhanded attacks
Shirt
Shoes
Shortbow
Shortspear
Shuriken
Siangham
Sickle
Siege Tower
20 man crew
Signal Whistle
Signet Ring
Silk (sq. yard)
Silver (Per Lb.)
Silver Pearl
Sled
Sledge
Sling
Small centipede poison
Injury DC 11, Init.:1d2 DEX / 1d2 DEX
Small Key
Smokestick
Smoky Quartz
Soap (Per Lb.)
Spade or Shovel
Spear
Spellbook (Wizard's/Blank)
Spell Component
Spell Component Pouch
Spell Focus
Spiked Armor
Splint Mail
Spyglass
Stabling (Per Day)
Staff
Star Rose Quartz
Star Ruby
Striped toadstool
Ingested DC 11, Init.:1 WIS, Sec.:2d6 WIS + 1d4 INT
Studded Leather
Sunrod
Sword, Bastard
Sword, Short
Sword, Two-Bladed
Tanglefoot Bag
Tent
Terinav root
Contact DC 16, Init.:1d6 DEX, Sec.:2d6 DEX
Thieves' Tools
Thunderstone
Tiger Eye
Tindertwig
Tobacco (Per Lb.)
Torch
Touch Attack (Grapple)
Touch Attack (Ray)
Tourmaline
Traveler's Outfit
Trident
Turquoise
Unarmed Strike
Ungol dust
Inhaled DC 15, Init.:1 CHA, Sec.:1d6 CHA + 1 CHA (permanent)
Urgrosh, Dwarven
Vest
Vestment
Vial
Violet Garnet
Wagon
Wand
Waraxe, Dwarven
Warhammer
Warhorse (Heavy)
Warhorse (Light)
Warpony
Warship
Water (Pint)
Waterclock
Waterskin
Waterskin (Filled)
Wheat (Per Lb.)
Whetstone
Whip
White Opal
White Pearl
Wine (Common/Pitcher)
Wine (Fine/Bottle)
Wyvern poison
Injury DC 17, Init.:2d6 CON, Sec.:2d6 CON
Zircon
|