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Equipment

Absorbing Shield

Allows the wearer to disintegrate an object on command as a touch attack once every 2 days

Adamantine Battleaxe

Adamantine Breastplate

Adamantine Dagger

Amulet of Health +2

Amulet of Health +4

Amulet of Health +6

Amulet of Mighty Fists +1

Amulet of Mighty Fists +2

Amulet of Mighty Fists +3

Amulet of Mighty Fists +4

Amulet of Mighty Fists +5

Amulet of Natural Armor +1

Amulet of Natural Armor +2

Amulet of Natural Armor +3

Amulet of Natural Armor +4

Amulet of Natural Armor +5

Amulet of Proof against Detection and Location

Amulet of the Planes

Apparatus of the Crab

Assassin's Dagger

Adds +1 to the DC of a death attack

Bag of Holding (Type 1)

Bag of Holding (Type 2)

Bag of Holding (Type 3)

Bag of Holding (Type 4)

Bag of Tricks (Gray)

Bag of Tricks (Rust)

Bag of Tricks (Tan)

Banded Mail of Luck

Allows the wearer to reroll one attack against him 1/week

Bead of Force

Belt, Monk's

Belt of Dwarvenkind

This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a -2 competence penalty on similar checks when dealing with anyone else.

Belt of Giant Strength +4

Belt of Giant Strength +6

Black Velvet Mask with Numerous Citrines

Blessed Book

Boat, Folding

Book of Infinite Spells

Boots, Winged

Boots of Elvenkind

Boots of Levitation

Boots of Speed

Boots of Striding and Springing

Boots of Teleportation

Boots of the Winterlands

Bottle of Air

Bowl of Commanding Water Elementals

Bracelet of Friends

Bracers of Archery, Greater

Bracers of Archery, Lesser

Bracers of Armor +1

Bracers of Armor +2

Bracers of Armor +3

Bracers of Armor +4

Bracers of Armor +5

Bracers of Armor +6

Bracers of Armor +7

Bracers of Armor +8

Brass Mug with Jade Inlays

Brazier of Commanding Fire Elementals

Breastplate of Command

Brooch of Shielding

Broom of Flying

Candle of Invocation

Candle of Truth

Cape of the Mountebank

Carpet of Flying (10x10)

Carpet of Flying (5x10)

Carpet of Flying (5x5)

Carved Bone Statuette

Carved Harp of Exotic Wood with Ivory Inlay and Zircon Gems

Caster's Shield

It has a reusable back strip that allows the wearer to scribe a single spell as a scroll

Celestial Armor

Allows the wearer to fly on command once per day

Censer of Controlling Air Elementals

Ceremonial Electrum Dagger with a Star Ruby in the Pommel

Chaos Diamond

Chime of Interruption

Chime of Opening

Circlet of Blasting (Major)

Circlet of Blasting (Minor)

Circlet of Persuasion

Clay Golem Manual

Cloak of Arachnida

Cloak of Charisma +2

Cloak of Charisma +4

Cloak of Charisma +6

Cloak of Displacement, Major

Cloak of Displacement, Minor

Cloak of Elvenkind

Cloak of Etherealness

Cloak of Resistance +1

Cloak of Resistance +2

Cloak of Resistance +3

Cloak of Resistance +4

Cloak of Resistance +5

Cloak of the Bat

Cloak of the Manta Ray

Cloth of Gold Vestments

Cold Iron Longsword

Crystal Ball

Crystal Ball with Detect Thoughts

Crystal Ball with See Invisibility

Crystal Ball with Telepathy

Crystal Ball with True Seeing

Cube of Force

Cube of Frost Resistance

Cubic Gate

Dagger of Venom

Inflict a poison spell effect 1/day, fortitude save (DC14)

Darkskull

Darkwood Buckler

Darkwood Shield

Decanter of Endless Water

Deck of Illusions

Deck of Many Things

Demon Armor

Allows the wearer to appear like a demon, may use a claw attack as +1 and 1d10 dam and afflict contagion (DC14)

Demon Armor Claw Attack

Dimensional Shackles

Dragonhide Plate

Suit of non metal plate made of dragon hides, could be used by druids

Drums of Panic

Dust of Appearance

Dust of Disappearance

Dust of Dryness

Dust of Illusion

Dust of Tracelessness

Dwarven Plate

Dwarven Thrower

Can be thrown and gains the returning special ability in the hands of a Dwarf, deals an extra 1d8 damage when hurled or an extra 2d8 against giants; Cannot be thrown except in the hands of a Dwarf

Efficient Quiver

Efreeti Bottle

Elemental Gem (Blue-Green)

Elemental Gem (Light Brown)

Elemental Gem (Reddish Orange)

Elemental Gem (Transparent)

Elixir of Fire Breath

Elixir of Hiding

Elixir of Love

Elixir of Sneaking

Elixir of Swimming

Elixir of Truth

Elixir of Vision

Elven Chain

Embroidered and Bejeweled Glove

Embroidered Silk and Velvet Mantle with Numerous Moonstones

Eversmoking Bottle

Eyepatch with Mock Eye of Sapphire and Moonstone

Eyes of Charming

Eyes of Doom

Eyes of Petrification

Eyes of the Eagle

Feather Token (Anchor)

Feather Token (Bird)

Feather Token (Fan)

Feather Token (Swan Boat)

Feather Token (Tree)

Feather Token (Whip)

Figurine of Wondrous Power (Bronze Griffon)

Figurine of Wondrous Power (Ebony Fly)

Figurine of Wondrous Power (Golden Lions)

Figurine of Wondrous Power (Ivory Goats)

Figurine of Wondrous Power (Marble Elephant)

Figurine of Wondrous Power (Obsidian Steed)

Figurine of Wondrous Power (Onyx Dog)

Figurine of Wondrous Power (Serpentine Owl)

Figurine of Wondrous Power (Silver Raven)

Finely Wrought Small Gold Bracelet

Fire Opal Pendant on a Fine Gold Chain

Flame Tongue

Range touch attack ray inflicts 4d6 of fire damage on hit 1/day

Flesh Golem Manual

Frost Brand

Absorbs first 10 pts of fire damage on wielder each round, extinguish normal fires and may dispel some fire spells

Gauntlet of Rust

Gauntlets of Ogre Power

Gem of Brightness

Gem of Seeing

Glove of Storing

Gloves of Arrow Snaring

Gloves of Dexterity +2

Gloves of Dexterity +4

Gloves of Dexterity +6

Gloves of Swimming and Climbing

Goggles of Minute Seeing

Goggles of Night

Gold and Ruby Ring

Gold and Topaz Stopper Cork

Gold Cup Set with Emeralds

Gold Dragon Comb with Red Garnet Eye

Golden Circlet with Four Aquamarines

Gold Music Box

Greater Ring of Energy Resistance (Acid)

Absorbs 30 points of Acid damage

Greater Ring of Energy Resistance (Cold)

Absorbs 30 points of Cold damage

Greater Ring of Energy Resistance (Electricity)

Absorbs 30 points of Electrical damage

Greater Ring of Energy Resistance (Fire)

Absorbs 30 points of Fire damage

Greater Ring of Energy Resistance (Sonic)

Absorbs 30 points of Sonic damage

Greater Slaying Arrow

Any type or subtype of creature must made a fortitude save (DC 23) or dies (or be destroyed) instantly when hit

Greater Stone Golem Manual

Hammer of Thunderbolts

when thrown will return just before thrower's next turn

Hand of Glory

Hand of the Mage

Handy Haversack

Harp of Charming

Hat of Disguise

Headband of Intellect +2

Headband of Intellect +4

Headband of Intellect +6

Heartstone

Helm of Brilliance

Helm of Comprehend Languages and Read Magic

Helm of Telepathy

Helm of Teleportation

Helm of Underwater Action

Holy Avenger

Spell resistance on wielder and anyone adjacent (5 + paladin's level)

Horn of Blasting

Horn of Blasting (Greater)

Horn of Fog

Horn of Goodness/Evil

Horn of the Tritons

Horn of Valhalla (Brass)

Horn of Valhalla (Bronze)

Horn of Valhalla (Iron)

Horn of Valhalla (Silver)

Horseshoes of a Zephyr

Horseshoes of Speed

Immovable Rod

Incense of Meditation

Instant Fortress

Ioun Stone (Clear)

Ioun Stone (Dark Blue)

Ioun Stone (Deep Red)

Ioun Stone (Dull Grey)

Provides 1 psionic power point then disintegrates.

Ioun Stone (Dusty Rose)

Ioun Stone (Incandescent Blue)

Ioun Stone (Iridescent)

Ioun Stone (Lavender and Green)

Ioun Stone (Orange)

Ioun Stone (Pale Blue)

Ioun Stone (Pale Green)

+1 Competence bonus to ability checks

Ioun Stone (Pale Lavender)

Ioun Stone (Pearly White)

Ioun Stone (Pink)

Ioun Stone (Pink and Green)

Ioun Stone (Scarlet and Blue)

Ioun Stone (Vibrant Purple)

Iron Bands of Binding

Iron Flask

Iron Golem Manual

Ivory Statuette

Javelin of Lightning

Becomes a 5d6 Lightning Bolt when thrown

Jeweled Anklet

Jeweled Electrum Ring

Jeweled Gold Crown

Lantern of Revealing

Large Well-Done Wool Tapestry

Lens of Detection

+5 to Survival while Tracking

Life-Drinker

Bestows 2 negative energy levels when deals damage, and 1 negative energy level on wielder

Lion's Shield

It has a lion face that allows the wearer as a free action, to make a bite attack (wearer's BAB) and deals 2d6 damage, 3/day

Luck Blade

Luck Blade

Luck Blade

Luck Blade

Lyre of Building

Mace of Smiting

+5 against constructs, critical destroys construct, critical X4 against outsiders

Mace of Terror

Create a 30 feet cone terrifying aura, as spell 3/day

Major Ring of Energy Resistance (Acid)

Absorbs 20 points of Acid damage

Major Ring of Energy Resistance (Cold)

Absorbs 20 points of Cold damage

Major Ring of Energy Resistance (Electricity)

Absorbs 20 points of Electrical damage

Major Ring of Energy Resistance (Fire)

Absorbs 20 points of Fire damage

Major Ring of Energy Resistance (Sonic)

Absorbs 20 points of Sonic damage

Mantle of Faith

Mantle of Spell Resistance

Manual of Bodily Health +1

Manual of Bodily Health +2

Manual of Bodily Health +3

Manual of Bodily Health +4

Manual of Bodily Health +5

Manual of Gainful Exercise +1

Manual of Gainful Exercise +2

Manual of Gainful Exercise +3

Manual of Gainful Exercise +4

Manual of Gainful Exercise +5

Manual of Quickness of Action +1

Manual of Quickness of Action +2

Manual of Quickness of Action +3

Manual of Quickness of Action +4

Manual of Quickness of Action +5

Marvelous Pigments

Mask of the Skull

Mattock of the Titans

Smashes rock and removes dirt in the hands of a Huge user

Maul of the Titans

Triple damage to inanimate objects, Must have an 18 Strength to wield properly

Medallion of Thoughts

Metamagic Rod of Empower

Metamagic Rod of Empower/Greater

Metamagic Rod of Empower/Lesser

Metamagic Rod of Enlarge

Metamagic Rod of Enlarge/Greater

Metamagic Rod of Enlarge/Lesser

Metamagic Rod of Extend

Metamagic Rod of Extend/Greater

Metamagic Rod of Extend/Lesser

Metamagic Rod of Maximize

Metamagic Rod of Maximize/Greater

Metamagic Rod of Maximize/Lesser

Metamagic Rod of Quicken

Metamagic Rod of Quicken/Greater

Metamagic Rod of Quicken/Lesser

Metamagic Rod of Silent

Metamagic Rod of Silent/Greater

Metamagic Rod of Silent/Lesser

Minor Ring of Energy Resistance (Acid)

Absorbs 10 points of Acid damage

Minor Ring of Energy Resistance (Cold)

Absorbs 10 points of Cold damage

Minor Ring of Energy Resistance (Electricity)

Absorbs 10 points of Electrical damage

Minor Ring of Energy Resistance (Fire)

Absorbs 10 points of Fire damage

Minor Ring of Energy Resistance (Sonic)

Absorbs 10 points of Sonic damage

Mirror of Life Trapping

Mirror of Mental Prowess

Mirror of Opposition

Mithral Full Plate of Speed

Allows the wearer to activate haste as a free action up to 10 rounds per day

Mithral Heavy Shield

Mithral Shirt

Necklace of Adaptation

Necklace of Fireballs I

Necklace of Fireballs II

Necklace of Fireballs III

Necklace of Fireballs IV

Necklace of Fireballs V

Necklace of Fireballs VI

Necklace of Fireballs VII

Nine Lives Stealer

Draws lifeforce on opponent when critical hits, (DC 20 or dead), 2 negative energy levels on wielder if not evil

Oathbow

+5 against a sworn enemy and deals 2d6 add damage, critical X4

Oil of Bless Weapon

Oil of Darkness

Oil of Daylight

Oil of Flame Arrow

Oil of Greater Magic Weapon +1

Oil of Greater Magic Weapon +2

Oil of Greater Magic Weapon +3

Oil of Greater Magic Weapon +4

Oil of Greater Magic Weapon +5

Oil of Invisibility

Oil of Keen Edge

Oil of Levitate

Oil of Magic Stone

Oil of Magic Vestment +2

Oil of Magic Vestment +3

Oil of Magic Vestment +4

Oil of Magic Vestment +5

Oil of Magic Weapon

Oil of Shillelagh

Old Masterpiece Painting

Orb of Storms

Pearl of Power (1st Level)

Pearl of Power (2nd Level)

Pearl of Power (2 Spells)

Pearl of Power (3rd Level)

Pearl of Power (4th Level)

Pearl of Power (5th Level)

Pearl of Power (6th Level)

Pearl of Power (7th Level)

Pearl of Power (8th Level)

Pearl of Power (9th Level)

Pearl of the Sirines

Periapt of Health

Periapt of Proof against Poison

Periapt of Wisdom +2

Periapt of Wisdom +4

Periapt of Wisdom +6

Periapt of Wound Closure

Philosopher's Stone

Phylactery of Faithfulness

Phylactery of Undead Turning

Pipes of Haunting

Pipes of Pain

Pipes of Sounding

Pipes of the Sewers

Plate Armor of the Deep

Allows the wearer to swim as unarmored, to breathe under water, and to comunicate with waterbreathing creatures

Portable Hole

Potion of Aid

Potion of Barkskin +2

Potion of Barkskin +3

Potion of Barkskin +4

Potion of Barkskin +5

Potion of Bear's Endurance

Potion of Blur

Potion of Bull's Strength

Potion of Cat's Grace

Potion of Cure Light Wounds

Potion of Cure Moderate Wounds

Potion of Cure Serious Wounds

Potion of Darkness

Potion of Delay Poison

Potion of Displacement

Potion of Eagle's Splendor

Potion of Endure Elements

Potion of Enlarge Person

Potion of Fly

Potion of Fox's Cunning

Potion of Gaseous Form

Potion of Good Hope

Potion of Greater Magic Fang +1

Potion of Greater Magic Fang +2

Potion of Greater Magic Fang +3

Potion of Greater Magic Fang +4

Potion of Greater Magic Fang +5

Potion of Haste

Potion of Heroism

Potion of Hide from Animals

Potion of Hide from Undead

Potion of Invisibility

Potion of Jump

Potion of Lesser Restoration

Potion of Levitate

Potion of Mage Armor

Potion of Magic Circle against Chaos

Potion of Magic Circle against Evil

Potion of Magic Circle against Good

Potion of Magic Circle against Law

Potion of Magic Fang

Potion of Misdirection

Potion of Neutralize Poison

Potion of Nondetection

Potion of Oil of Magic Vestment +1

Potion of Owl's Wisdom

Potion of Pass without Trace

Potion of Protection from Arrows 10/magic

Potion of Protection from Arrows 15/magic

Potion of Protection from Chaos

Potion of Protection from Energy/Acid

Potion of Protection from Energy/Cold

Potion of Protection from Energy/Electricity

Potion of Protection from Energy/Fire

Potion of Protection from Energy/Sonic

Potion of Protection from Evil

Potion of Protection from Good

Potion of Protection from Law

Potion of Rage

Potion of Reduce Person

Potion of Remove Blindness/Deafness

Potion of Remove Curse

Potion of Remove Disease

Potion of Remove Fear

Potion of Remove Paralysis

Potion of Resist Energy 10/Acid

Potion of Resist Energy 10/Cold

Potion of Resist Energy 10/Electricity

Potion of Resist Energy 10/Fire

Potion of Resist Energy 10/Sonic

Potion of Resist Energy 20/Acid

Potion of Resist Energy 20/Cold

Potion of Resist Energy 20/Electricity

Potion of Resist Energy 20/Fire

Potion of Resist Energy 20/Sonic

Potion of Resist Energy 30/Acid

Potion of Resist Energy 30/Cold

Potion of Resist Energy 30/Electricity

Potion of Resist Energy 30/Fire

Potion of Resist Energy 30/Sonic

Potion of Sanctuary

Potion of Shield of Faith +2

Potion of Shield of Faith +3

Potion of Shield of Faith +4

Potion of Shield of Faith +5

Potion of Spider Climb

Potion of Tongues

Potion of Undetectable Alignment

Potion of Water Breathing

Potion of Water Walk

Rapier of Puncturing

Allows the wielder to make a touch attack that deals 1d6 of Constitution damage

Restorative Ointment

Rhino Hide

Allows the wearer to deal 2d6 add damage on any successful charge attack

Ring Gates

Ring of Animal Friendship

Ring of Blinking

Ring of Chameleon Power

Ring of Climbing

Ring of Climbing, Improved

Ring of Counterspells

Ring of Djinni Calling

Ring of Elemental Command (Air)

Ring of Elemental Command (Earth)

Ring of Elemental Command (Fire)

Ring of Elemental Command (Water)

Ring of Evasion

Ring of Feather Falling

Ring of Force Shield

Ring of Freedom of Movement

Ring of Friend Shield

Ring of Invisibility

Ring of Jumping

Ring of Mind Shielding

Ring of Protection +1

Ring of Protection +2

Ring of Protection +3

Ring of Protection +4

Ring of Protection +5

Ring of Ram

Ring of Regeneration

Ring of Shooting Stars

Ring of Spell Storing

Ring of Spell Storing/Major

Ring of Spell Storing/Minor

Ring of Spell Turning

Ring of Sustenance

Ring of Swimming

Ring of Swimming/Improved

Ring of Telekinesis

Ring of Three Wishes

Ring of Water Walking

Ring of Wizardry I

Ring of Wizardry II

Ring of Wizardry III

Ring of Wizardry IV

Ring of X-Ray Vision

Robe of Blending

Change Self at will

Robe of Bones

Robe of Eyes

Can't avert eyes from Gaze Attack

Robe of Scintillating Colors

Robe of Stars

Allows Astral travel, contains 6 +5 Shuriken

Robe of the Archmagi (Black)

good wearers gain three negative levels, neutral two; +2 enhancement bonus on caster level checks made to overcome spell resistance

Robe of the Archmagi (Gray)

good or evil wearers gain two negative levels; +2 enhancement bonus on caster level checks made to overcome spell resistance

Robe of the Archmagi (White)

evil wearers gain three negative levels, neutral two; +2 enhancement bonus on caster level checks made to overcome spell resistance

Robe of Useful Items

Rod of Absorption

Rod of Alertness

Rod of Cancellation

Rod of Enemy Detection

Rod of Flailing

Rod of Flame Extinguishing

Rod of Lordly Might

Rod of Metal and Mineral Detection

Rod of Negation

Rod of Python

Rod of Rulership

Rod of Security

Rod of Splendor

Rod of Thunder and Lightning

Rod of Viper

Rod of Withering

Deals 1d4 temporary STR and CON damage

Rod of Wonder

Rope of Climbing

Rope of Entanglement

Salve of Slipperiness

Sapphire Pendant on Gold Chain

Scabbard of Keen Edges

Scarab, Golembane

Scarab of Protection

Absorbs energy drains, negative levels and death effects

Screaming Bolt

Shatterspike

Wielder with Improved Sunder could damage +4 and lower weapons

Shifter's Sorrow

Deals 2d6 add damage against shapechanger creatures

Shrouds of Disintegration

Silver Chalice with Lapis Lazuli Gems

Silver Comb with Moonstones

Silver Dagger

Silver Ewer

Silver-Plated Steel Longsword with Jet Jewel in Hilt

Silversheen

Slaying Arrow

Any type or subtype of creature must made a fortitude save (DC 20) or dies (or be destroyed) instantly when hit

Sleep Arrow

Opponent must made a fortitude save (DC 11) or fall asleep

Slippers of Spider Climbing

Solid Gold Idol (10 lb.)

Sovereign Glue

Sphere of Annihilation

Spined Shield

Allows the wearer to fire a spine (+1, range 120 ft., 1d10 dam, 19-20x2) 3/day

Staff of Abjuration

Staff of Charming

Staff of Conjuration

Staff of Defense

Staff of Divination

Staff of Earth and Stone

Staff of Enchantment

Staff of Evocation

Staff of Fire

Staff of Frost

Staff of Healing

Staff of Illumination

Staff of Illusion

Staff of Life

Staff of Necromancy

Staff of Passage

Staff of Power

Staff of Size Alteration

Staff of Swarming Insects

Staff of the Magi

Staff of the Woodlands

Staff of Transmutation

Stone Golem Manual

Stone Horse (Courser)

Stone Horse (Destrier)

Stone of Alarm

Stone of Controlling Earth Elementals

Stone of Good Luck (Luckstone)

+1 Luck bonus to ability checks

Stone Salve

Strand of Prayer Beads

Strand of Prayer Beads (Greater)

Strand of Prayer Beads (Lesser)

String of Small Pink Pearls (Necklace)

Sun Blade

+4 against evil creatures, double damage against negative energy plane or undead creatures, sunlight 1/day, 1 negative energy level on wielder if evil

Sun Blade

+4 against evil creatures, double damage against negative energy plane or undead creatures, sunlight 1/day, 1 negative energy level on wielder if evil

Sustaining Spoon

Sword of Life Stealing

Bestows 1 negative energy level (DC 16 or permanent) when critical hits, and wielder gain 1d6 temporary HP if level is drained

Sword of Subtlety

+4 to hit and damage if wielder is making a sneak attack

Sword of the Planes

+2 against elementals or in the elemental plane, +3 in the astral plane or ethereal plane or against creatures from there, +4 against outsiders or other planes

Sylvan Scimitar

When outdoors grants wielder Cleave feat and deals 1d6 add damage

Talisman of Pure Good

Talisman of Reluctant Wishes

Talisman of the Sphere

Talisman of Ultimate Evil

The Black Dragon Orb

The Blue Dragon Orb

The Brass Dragon Orb

The Bronze Dragon Orb

The Copper Dragon Orb

The Gold Dragon Orb

The Green Dragon Orb

The Moaning Diamond

The Red Dragon Orb

The Saint's Mace

good-aligned,+2d6 holy damage vs. evil,1 negative level bestowed to evil wielder; law-aligned,+2d6 lawful damage vs. chaos,1 negative level bestowed to chaotic wielder; undead hit must make Will save (DC 14) or be destroyed

The Shadowstaff

Shadow Bolt ~ ray attack-range 100 ft. 10d6 cold damage 3/day

The Shield of the Sun

Allows the wielder to cast spells as if she were a 20th-level paladin with a Wisdom score of 20.

The Silver Dragon Orb

The White Dragon Orb

Tome of Clear Thought +1

Tome of Clear Thought +2

Tome of Clear Thought +3

Tome of Clear Thought +4

Tome of Clear Thought +5

Tome of Leadership and Influence +1

Tome of Leadership and Influence +2

Tome of Leadership and Influence +3

Tome of Leadership and Influence +4

Tome of Leadership and Influence +5

Tome of Understanding +1

Tome of Understanding +2

Tome of Understanding +3

Tome of Understanding +4

Tome of Understanding +5

Trident of Fish Command

Bestows charm aquatic creatures spell on wielder 3/day, wielder can speak aquatic animals 3/day

Trident of Warning

Enables the wielder to determine location, depth, kind and number of aquatic predators within 680 feet

Unguent of Timelessness

Universal Solvent

Vestments, Druid

Vest of Escape

Wand of Acid Arrow

Wand of Bear's Endurance

Wand of Bull's Strength

Wand of Burning Hands

Wand of Call Lightning/5th level caster

Wand of Call Lightning/8th level caster

Wand of Cat's Grace

Wand of Chaos Hammer (8th level caster)

Wand of Charm Animal

Wand of Charm Monster

Wand of Charm Person

Wand of Charm Person (heightened to 3rd-level spell)

Wand of Color Spray

Wand of Contagion

Wand of Cure Critical Wounds

Wand of Cure Light Wounds

Wand of Cure Moderate Wounds

Wand of Cure Serious Wounds

Wand of Darkness

Wand of Daylight

Wand of Delay Poison

Wand of Detect Magic

Wand of Detect Secret Doors

Wand of Dimensional Anchor

Wand of Dispel Magic

Wand of Dispel Magic/10th level caster

Wand of Eagle's Splendor

Wand of Enlarge Person

Wand of False Life

Wand of Fear

Wand of Fireball (10th level caster)

Wand of Fireball (5th level caster)

Wand of Fireball (6th level caster)

Wand of Fireball (8th level caster)

Wand of Fox's Cunning

Wand of Ghoul Touch

Wand of Greater Invisibility

Wand of Hold Person

Wand of Hold Person/heightened to 4th-level spell

Wand of Holy Smite (8th level caster)

Wand of Ice Storm

Wand of Inflict Critical Wounds

Wand of Invisibility

Wand of Keen Edge

Wand of Knock

Wand of Levitate

Wand of Light

Wand of Lightning Bolt (10th level caster)

Wand of Lightning Bolt (5th level caster)

Wand of Lightning Bolt (6th level caster)

Wand of Lightning Bolt (8th level caster)

Wand of Magic Missile (1st level caster)

Wand of Magic Missile (3rd level caster)

Wand of Magic Missile (5th level caster)

Wand of Magic Missile (7th level caster)

Wand of Magic Missile (9th level caster)

Wand of Major Image

Wand of Mirror Image

Wand of Neutralize Poison

Wand of Order's Wrath (8th level caster)

Wand of Owl's Wisdom

Wand of Poison

Wand of Polymorph

Wand of Ray of Enfeeblement (heightened to 4th-level spell)

Wand of Restoration

Wand of Searing Light (6th level caster)

Wand of Shatter

Wand of Shocking Grasp

Wand of Silence

Wand of Slow

Wand of Stoneskin

Wand of Suggestion

Wand of Suggestion (heightened to 4th-level spell)

Wand of Summon Monster I

Wand of Summon Monster II

Wand of Summon Monster III

Wand of Summon Monster IV

Wand of Unholy Blight (8th level caster)

Wand of Wall of Fire

Wand of Wall of Ice

Wand of Web

Well of Many Worlds

Wind Fan

Winged Shield

Allows the wearer to fly on command once per day

Wings of Flying