Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
Armor Proficiency (Barding)
As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow.
A creature with this feat can create any construct whose prerequisites it meets.
Empower Spell-Like Ability
The creature can use the selected ability as an empowered spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).
When flying, the creature can take a move action (including a dive) and another standard action at any point during the move.
When flying, the creature can halt its forward motion and hover in place as a move action.
Improved Natural Armor
creature's natural armor bonus increases by 1.
Improved Natural Attack
The damage for the selected natural weapon increases by one step, as if the creature's size had increased by one category.
The creature's secondary attacks with natural weapons take only a -2 penalty.
Penalties for fighting with multiple weapons are reduced by 2 with the primary hand and reduced by 6 with off hands.
Quicken Spell-Like Ability
The creature can use the selected ability as a quickened spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).
The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack.
A flying creature with this feat can change direction quickly once each round as a free action.